Java 2D Physics Engine (9 hrs)

Yesterday, I started coding a small project in Java, with the intent of practicing some of the techniques I’ve learned in my CS class this semester (swing, threads, etc). It started out small, but every step of the way, I wanted to add something more. Before long, I had kinematic equations and gravity. Now, object collision detection. Granted, all of it needs improvement and polishing, but for a day’s work, I’m pretty happy. Video after the jump.

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